![]() ![]() To avoid the Shadowrath, simply build a wall and go behind. However, the Magikill's greatest enemy is the Shadowrath, and the Medusa. The Magikill is very useful in offense as well, using a Magikill with a simple spearcher can turn the tide of battle. They can drive out archers with poison spray, or they can devastate armoured units with a combination of poison and electric wall. The Magikill can be used to defend in a turtle. This spell costs 35 mana And has a recharge time of 12 seconds. This spell can also kill Archidons, Swordwrath, and Albowtross quickly, as putting an electric wall on a group of Archidons/Albowtross/Swordwrath will kill most or all of them within fractions of a second. ![]() This spell is the Magikill's most damaging spell and is very effective against armoured units and slow moving units like Deads, or other spellcasters. Any units in contact with this wall will take massive damage over time, although they can still move freely. When it is used, a vertical wall of electricity is summoned at the cursor. This spell will always be cast at maximum range, maximizing the amount of area covered by poison.Ī Magikill who has summoned an Electric Wall This spell costs 50 mana, and has the shortest recharge time out of all the spells (10 seconds). The poison from this ability is very effective on unarmoured units and is great for softening up armoured units. This spell's range can be maximised by casting it diagonally, putting the Magikill on the top of the map and then casting poison spray downwards. As this spell is directional, any units in the spell's way will be poisoned. When this spell is used, a green spray of poison is shot across the battlefield, originating from the Magikill and ending at the cursor. Blast uses no mana, but has a longer recharge time (13 seconds) The explosion removes slightly less than one bar of health instantly, and also inflicts burn damage, thus killing weak units like Archidons in a few seconds. Units on the edge of the explosion will still receive the same damage as units in the centre. This ability has a very large blast radius and is useful for softening up a mass of units. A Magikill using this spell will cast an explosion on the designated area. All spells take approximately between 1 and 2 seconds to cast, which should be kept in mind when aiming the spells at enemies. The Magikill has three spells, the first of which (Blast) is unlocked by default. All numerical data is now derived from Abilities Note: The Stick Empires community previously had no numerical information on Damage or Speed, so these values were merely comparative. They are highly damaging area of effect (AoE) attacks. ![]() However, the abilities the Magikill posseses makes it a large offensive threat if the player knows how to use all the spells. The Magikill has his normal attack, which is the least powerful attack in the game. The Magikill also has facial hair (which can be changed in the Armoury) and a hat. The Magikill has a staff and is very old in appearance. The appearance of a Magikill is based on the usual master wizard from fantasy games. ![]()
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